PUBG-skaber stopper udviklingen af Prologue: Go Wayback og igangsætter stor fyringsrunde

Brendan Greene siger at han har nået grænsen for hvor mange penge han vil kaste efter projektet.
Tekst: Magnus Groth-Andersen
Publiceret 2026-06-05

Hvis du husker Brendan Greenes beskrivelse af survival-spillet Prologue: Go Wayback!, så var det hele uhyre ambitiøst. Spillet er bygget med innovativ ny teknologi, der på sigt vil bane vejen for skabelsen af en mildest talt enorm, detaljeret og alsidig verden i et andet spil - og med ressourcerne fra PlayerUnknown's Battlegrounds, så var det her faktisk realistisk.

Og så alligevel ikke. I en meddelelse afslører Greene, at PlayerUnknown Productions stopper al udvikling af Prologue: Go Wayback!, der fortsat er i Early Access, og at studiet ligeledes vil gennemføre en større fyringsrunde.

"Hey everyone. We have some sad news to share. Unfortunately we had had to make a hard decision to restructure our studio to a smaller team. As a result, we will be halting further development of Prologue: Go Wayback. Our main priority at the moment is to support our employees during this difficult transition. While we hope the studio can return to Go Wayback at a future point in time, right now it means we will be unable to complete our Early Access plans for the game. We are currently working on an update that we plan to release soon, which will add new items as well as paths and trails to the game for enhanced exploration. With that update, we also intended to release the game out of Early Access and make it free for any players who want to check it out in the future. We are also investigating offering refunds to players who have purchased the game."

Greene bekræfter at de vil arbejde videre med selve teknologien, kaldet Melba, men med færre medarbejdere.

Læs mere og se screenshots på Gamereactor.dk

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