Det nylige Nintendo Direct gav os en række overraskelser, men fordi der var annonceringer som Kingdom Hearts IV og remaken af The Legend of Zelda: Ocarina of Time, stod andre spil måske lidt i skyffen af disse. Final Fantasy Resonance er måske en af dem.
Resonance markerer en tilbagevenden til seriens klassiske rødder, som producer Keisuke Nakashima og instruktør Hiroto Furuya forklarede i et interview med IGN. Det er dog ikke en helt original historie, da den trækker kraftigt på elementer fra Final Fantasy Brave Exvius, et turbaseret JRPG udgivet eksklusivt til mobile enheder. Selvom spillet stammer fra 2015, begyndte Resonance projektet at tage form omkring 2019 efter lanceringen af Nintendo Switch.
"Back in the days of Brave Exvius, we also received a lot of feedback from our player community saying they'd like to be able to enjoy this game on a console. That was what initially sparked the idea of a console adaptation. We can't reveal the exact development timeframe. However, the development itself was much shorter. It was more about the moment the idea first emerged, when it was just me and a very small team working on the concept and planning."
De taler også om indflydelsen fra titler, som de som spillere nød, og som har sat et varigt indtryk på dem den dag i dag, og hvordan det former måden, de nu laver spil på. Nakashima sagde: "My first Final Fantasy was Final Fantasy V, and I felt there was scope to explore that classic Final Fantasy experience where you don't need a lot of reflexes. For example, some of the features that evoke that classic Final Fantasy experience, such as airships capable of travelling across the overworld and exploring the various content scattered throughout that world, really immersing you in that aspect of exploration. So, again, personally, I also wanted to go back and relive and re-experience the classic fun of the Final Fantasy games from that era."
Endelig peger Furuya på den nylige genopblussen af JRPG-genren, drevet af nylige hits både i Japan og i udlandet, og tilskriver dette en ny generation af spilskabere, der er vokset op med disse mekanikker og nu kan bidrage til deres udvikling.
"I feel that many of us creators who grew up playing turn-based games are now making our own video games. (...) It seems there's a general movement towards revisiting and possibly re-evaluating or rethinking some of the experiences we personally had when we were young."


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