Saros-studiet siger nu at deres næste spil nok ikke i helt samme skala

Det lader ikke til at spillet har ramt på den måde Sony ønskede.
Tekst: Magnus Groth-Andersen
Publiceret 2026-06-18

Selvom Saros var et kritisk hit, ligesom Returnal var før det, så lader det ikke til at have solgt det antal eksemplarer som Sony havde ønsket. Derfor er der en chance for at udvikler Housemarques næste titel er mindre i skala end de seneste to store AAA-produktioner.

I et interview med The Game Business siger studiechef Ilari Kuittinen, at de vil gøre tingene anderledes:

"There are interesting opportunities we'd like to look at that might not be at the scale of Saros. There are so many things that we want to explore, and we will find out whether it's possible or not."

Han slår dog også fast, at de håber at Saros vil sælge mere over tid:

"It's funny, Returnal, when we shipped, it started gaining traction a bit later. A lot of the community got to unlock it a little bit more, and then that tends to trickle down, and people get more interested in it. This is just the start of the discussion and conversation with the gaming community. If you have played Saros, you know that there are a lot of things that we can do and tweak and add. We hope that we can keep on doing that for a while."

Læs mere og se screenshots på Gamereactor.dk

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