Sony fokuserer kun på kæmpetitler og små indie-spil

Tekst: Rasmus Lund-Hansen
Publiceret 2013-09-19

Sonys Shuhei Yoshida har delt nogle af sine tanker om selskabet spiludvikling, og fortæller blandt andet at indiespillene har mellembudgetspillenes plads i rampelyset. Fokus er nu på de rigtig dyre AAA-produktioner og de små indie-spil, siger han. Sony satser langt mindre på mellemtingen, siger han.

Yoshida nævner Journey som et eksempel på indie-spillenes succes.

"It may not be that people buy a PS3 to play Journey, but they hear about other people playing it. It proves the breadth of the platform, and I think it proves to non-gamers how broad games can be. That's a wonderful thing".

Han siger også: "if a company is small it has relative control over the destiny of their title. But when they become larger they need someone to fund it, and that's where they give up some of their freedoms".

"Development has polarised now. Our bigger teams are getting bigger and we are not doing many mid-sized games any more. So we are either working on larger projects, or very small ones - many of the latter. I think that trend will continue because people like the big budget, huge experiences. And I love them too. So maybe we may not be able to make more of these in terms of numbers but there is always a demand for the ‘wow factor'. That's where there are some relations between the larger triple-A games and the indie boom because consumers are always wanting something new".

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