Tilbage da Forza Motorsport 4 udkom for et par år siden, var en af de funktioner, udviklerne lagde stor vægt på, det såkaldte Autovista-galleri, hvor man kunne komme helt tæt på superdetaljerede modeller af en række eksotiske biler.
Og de modeller var faktisk en slags prototype på hvordan bilerne skulle se ud i Forza Motorsport 5, fortæller Forza-seriens creative direktor Dan Greenawalt i et interview med Edge. Her siger han, at flere af Microsoft studier var tidligt med i processen omkring Xbox One, og at de brugte Autovista som en en chance for at få et indtryk af de tekniske muligheder på næste konsolgeneration.
"We pushed the specs pretty hard. I think early on 1080p and 60 frames per second was going to be important, but here's what's interesting - we kind of had the chance on 360 to prototype Xbox One.
"So in Autovista in Forza Motorsport 4 there were 26 cars, and those cars, in many ways, were prototypes for what we wanted cars to look like on next gen hardware. The thing we learned in doing that experiment was that we didn't think the next generation was about poly count and texture resolution. It was gonna be about light and atmosphere and imperfections so we actually got to ship a prototype - which was kind of cool".
Forza Motorsport 5 udkommer samtidigt med Xbox One - det vil sige at mange europæiske lande får spillet den 22. november, mens vi herhjemme må vente til et endnu ukendt tidspunkt i 2014.