DICE, der lige nu finpudser Battlefield 4 inden udgivelsen i slutningen af måneden, er interesserede i at lave spil til Linux, og er overbeviste om at det kun kræver en enkelt rigtig god titel for at gøre operativsystemet populært. I et interview med Polygon fortæller Lars Gustavsson at Halo egenhændigt løftede Xbox, og det samme kan ske med Linux.
"It took Halo for the first Xbox to kick off and go crazy - usually, it takes one killer app or game and then people are more than willing [to adopt it] - it is not hard to get your hands on Linux, for example, it only takes one game that motivates you to go there."
"I think, even then, customers are getting more and more convenient, so you really need to convince them how can they marry it into their daily lives and make an integral part of their lives."
Gustavsson mener at Valves SteamOS vil gøre livet lettere for uafhængige udviklere, og forandre måden vi forbruger spil på.
"Basically for different ways of accessing customers and giving them possibilities of play, I think it is super exciting. The only thing I know is that from five or ten years from now gaming and especially how you consume it won't look like it does today. I do think with streaming services and new input devices and so on, it wouldn't surprise me if there is less need of hardware and more on demand gaming experience."
"I think, hopefully, competition usually means a better experience for the customer. I think it is healthy with competition. It is truly welcomed, so that we can have better games in the future. I think that the possibilities are many and I think indies can build for Linux even though [the OS] doesn't have enormous audience."