Need for Speed: Rivals lander om lidt over en måned, men ikke til Nintendo Wii U eller PS Vita. Årsagen er, siger game director Craig Sullivan, at forgængeren Need for Speed: Most Wanted ikke solgte godt nok.
"Honestly, it's not the kind of stuff that I like talking about in detail, that much. We did a load of extra work on the Wii U version, and we had a lot of guys working on that stuff, you know?"
"It didn't really sell that many, in terms of the Wii U market. I would love for it to have, because we put so much effort into that, trust me. I'd love for it to be way bigger than it was, and the same for the Vita."
"Rivals is going onto new hardware, and you have to work out where you focus your efforts. The 200 people working on this game are only capable of making so much, and doing so many different versions of the game, so we had to go with where we think the biggest audience will be for the game, and that's where we are."
Tak, The Sixth Axis.