Mikami: Indmaden i Xbox One og PlayStation 4 er næsten identisk

Tekst: Thomas Blichfeldt
Publiceret 2013-10-24

Skal man tro på de japanske spilskabere Shinji Mikami (Resident Evil) og Keiji Inafune (Mega Man, Onimusha), er der praktisk talt ingen reel forskel mellem indmaden i PlayStation 4 og Xbox One, når det kommer til praktisk brug i forhold til udviklingen af spil.

Til Edge har Mikami således udtalt:

"There's no real difference between them. We only need one console. Why do I have to make two versions of a game? And when Xbox One was first announced it had lower specs than PS4, but now they're almost identical. So either will do."

Keiji Inafune udtaler ligeledes:

"I don't think there's a major difference between them. If you get down to the tiny details then maybe each is better at one thing than the other, but it doesn't really impact the way you make a game. It's not like PS4 or Xbox One are particularly hard to develop for. Quite the opposite: you can make whatever you want on either one, and that should be enough for anyone."

Hvad tror I - bliver der nogle reelle forskelle at se på konsollerens spil?

Læs mere og se screenshots på Gamereactor.dk

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