Glæden omkring PlayStation 4 vil næsten ingen ende tage, hvis man spørger udvikleren bag Mortal Kombat og Injustice: Gods Among Us-udvikleren Netherrealm Studios. I et nyt interview med Polygon fortæller udviklerens senior producer Adam Urbano således, at udvikleren glædeligt har sagt farvel til alt det arbejde de havde brugt på at optimere deres kode til PlayStation 3, for at komme i gang med at arbejde på den nye konsol.
"At NetherRealm, we loved the PS3. Like, I know some devs really didn't like the SPUs [synergistic processing units, the hardware architecture of the PS3], but we have a tech team that spent eight years really perfecting that thing. So we had near-100 percent SPU utilization for Injustice"
"That said, we were willing to give it up because the PS4 is so easy... It's just - the tools are great, the hardware's great, it's super-elegant to work on. So getting code up and running is substantially easier than it's been in past generations."
Det er langt fra første gang vi hører en udvikler udtrykke sin glæde for det arbejde Sony har lagt i den nye konsol, og nu håber vi bare at det resulterer i nogle gode spil.