343 vil lave bedre multiplayer til Halo 5

Tekst: Rasmus Lund-Hansen
Publiceret 2013-11-29

Vi ved næsten ingenting om Halo 5, men Brad Welch fra 343 Industries har været overraskende åben i en række Twitter-indlæg, hvor han forklarer at han er bevidst om specifikke mangler i Halo 4, og lover at gøre multiplayer-delen bedre næste gang.

"Halo MP is a challenging beast. Part of my love for it is the Quake arena tradition. We didn't service this so well in Halo 4."

En fan stillede spørgsmålet, "also, you guys went with a progression system but made it way too quick to achieve max SR. H4 had no longevity at all" og fik dette svar:

"Very fair point. I actually designed that system and feel bad that it tapped out. Major surgery pulled me out of H4 a bit early."

"There was a few moving parts there that caused that, but we've fed all the stuff we didn't think went well into future plans."

En anden fan ville have tydeligere indikationer af at man gør fremskridt, og fik svaret:

"So visible skill is what you want, right? Tell me what your favorite skill ranking system in any game!"

Samme fan svarede: "Halo 2 + 3. Front-facing numerical value: easier to interpret than emblems and gives instant recognition and respect."

Hvortil Brad svarer: "Gotcha, Kev. Same basic feedback we hear a lot from H4."

Læs mere og se screenshots på Gamereactor.dk

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