PC-udgaven af Dark Souls var bestemt ikke uspillelig, men med en opløsning låst til 720p og andre mærkelige skavanker skulle der en del brugermodifikationer til for at få det bedste ud af spillet.
I et interview med Edge indrømmer udviklerne da også, at PC-udgaven var præget af hastværk, og de forventede der ville være problemer med den efter udgivelsen. Men det bliver ikke tilfældet med Dark Souls II, lover producer Takeshi Miyazoe.
"We did know there were PC-specific features like key-mapping and use of the mouse and keyboard, high resolution and higher frame rate, stuff like that, but... It's not that we ignored it, but it would have taken too much time for us to implement it, test it and get it up to the level people expected. It was more of a publisher (Namco Bandai) decision to say, ‘Guys, don't worry about this - let's just get it out and see how this works on PC.'
"I think the game experience was fairly similar. We did recommend using a controller, and if [one] used a controller the experience was a Dark Souls experience I think. But we did learn from it. For Dark Souls II we are developing on PC from the beginning. We realise what PC games typically require, and I can assure you that the PC version of Dark Souls II will be a good PC experience for PC gamers."
Miyazoe fortæller også, at From Software ikke har nogen planer om at lave DLC til Dark Souls II. De vil hellere levere et fuldt spil:
"For Dark Souls 2, we don't even expect any additional downloadable content because we want to deliver a full game, the full experience, to fans who purchase the package from day one. We did do additional content for Dark Souls, but generally downloadable content for Dark Souls II is not really being considered. Buy the package and you'll get the full experience, and you'll have as much fun as anybody else. Spending a couple dollars on certain items does not help the experience. So no free-to-play yet!"