Vores spanske redaktør David Caballero deltager lige nu til Gamelab-konfference, som i år har sikret sig nogle virkelig store gæster, en af hvilke er Tim Schafer.
David fik sig derfor et interview med lederen af Double Fine (GRTV-versionen kommer op så snart vi har fået den redigeret), hvor snakken naturligvis også kom til at handle om remaket af Grim Fandango.
"It's just so exciting that's happening," Schafer said. "We wanted it to happen for a long time. Some people just couldn't even play the game if they wanted to; they couldn't find it anywhere, they had to pirate it." lød det fra Schafer.
På samme tid var manden bag det populære adventurespil også hurtigt til at rose de folk og firmaer som havde hjulpet med af få aftalen på plads:
"It's really due to the help of people at Sony and Disney and LucasArts, who really wanted to see it happen. (...) coming of age is a generation of people who played it when they were younger, and they liked the game, they wanted to make it happen; now they're at positions of power at those companies, and now they can actually make those decisions".
Det er dog åbenbart ikke så ligetil at lave en version af spillet der fungerer på moderne hardware:
"We're still kind on research mode now, we're trying to find - it's just doing all the archeology we need to do, like dig up and find all the source material we can before we know entirely what's possible, so hopefully we'll be able to figure out that soon and make some announcements more detailed later, for we don't have any specifics to announce right now... But it'll look better. I'll say that. It's going to look better".
Vi spurgte også om nogle af de mange andre adventure-klassikere kunne være på vej i remake-form, til hvilket svaret lød:
"I can't say anything, I don't know! But I think, definitely, if Grim does really well, it'll do well for all those games."
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