Driveclubs 30 billeder i sekundet forklares af udvikleren selv

Tekst: Thomas Blichfeldt
Publiceret 2014-06-30

Vi er mange der var lidt overraskede, da Evolution Studios i sin tid bekræftede at deres kommende bilspil Driveclub vil blive afviklet med 30 og ikke 60 billeder i sekundet. Men udviklerens game director, Paul Rustchynsky fortæller nu i et interview med Edge at det ganske simpelt handler om balancen mellem grafisk fyrværkeri og gameplay, samt hvor meget man kan presse hardwaren på nuværende tidspunkt:

"It's a balance, because you can only do so much on any platform. PS4 has been fantastic to work with and we've done a good job of pushing it. It's always a tradeoff, ultimately, and I think we've made the right choices to make the best driving game we could have made. I suspect a lot of people think we may have compromised the gameplay experience by choosing 30 fps, but we've spent a huge amount of time minimising the latency between the pad and what happens inside the game so you never feel disconnected."

Hvad siger alle PlayStation 4-ejerne derude - har I tænkt jer at købe Driveclub?

Læs mere og se screenshots på Gamereactor.dk

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