EA's mobilgenoplivning af det klassiske Dungeon Keeper fik en særdeles hård medfart, da det udkom tidligere i år. Både kritikere og fans af serien sablede det nye spil ned, og anklagede det for at være alt, alt for grådigt i sin brug af in-app køb.
Spillet blev da heller ikke nogen succes, og udvikleren Mythic er sidenhen blevet lukket. Skal man tro Frank Gibeau, chef for EA's mobilafdeling, er det fordi spillet var for nyskabende og bevægede sig for langt væk fra det, spillerne forbandt med navnet.
"Brands ultimately have a certain amount of permission that you can make changes to, and I think we might have innovated too much or tried some different things that people just weren't ready for. Or, frankly, were not in tune with what the brand would have allowed us to do. We like the idea that you can bring back a brand at EA and express it in a new way. We've had some successes on that front, but in the case of Dungeon Keeper, that just didn't connect with an audience for a variety of reasons", siger Gibeau til Games Industry.
Synes du også Dungeon Keeper var for innovativt, eller fejlede det af andre grunde?