Spencer: "Billedhastighed er vigtigere end opløsning"

Tekst: Rasmus Lund-Hansen
Publiceret 2014-08-14

Selvom diverse forummer og kommentarsider har været fyldt med raseri og kontrovers over det faktum, at nogle spil på de nye konsoller kører i opløsninger, der er lavere end 1080p, har folk der hidser sig op over den slags misset pointen. Det lader til at være Xbox-chefen Phil Spencers budskab i et interview med CVG. Han siger at billedhastighed er mere vigtigt end opløsning.

"We announced that Destiny will have the same resolution and frame rate on Xbox One as PS4. There are a long list of games. Reaching parity with our partners has been important," siger han.

"But in the end I don't want it to be about a number, because 1080p isn't some mythical, perfect resolution. Frame rate to me is significantly more important to gameplay than resolution and the mix of those two which brings the right art style and freedom, whether it's on PlayStation or our platform."

Spencer argumenterer for, at nogle spil har gavn af højere detaljegrad og flere effekter på bekostning af opløsning og billedhastighed, mens andre har brug for fulde 60 billeder i sekundet, men i sidste ende er det ikke noget, han skal diktere som platformsejer.

"I want to put the tools in the hands of the artists and not try to math it that there's some sort of [mathematical] answer for what the right resolution and frame rate is for a game - because there isn't.

"Clearly some genres like with racing sims like Forza, hitting 1080p/60fps is important. So there are certain genres where there's an expectation, but there are also other genres where I'd rather use the cycles to put more effects on screen or better lighting. I've got to put the tools in the hands of developers."

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