Ordet "indie" forekommer mere end nogensinde i spilverdenen lige nu. Der er indietitler fra indieudviklere hid og did, i en grad så nogle er blevet trætte af ordet og kalder det en anakronisme. Under Gamescom udltalte flere profiler fra branchen sig om begrebet.
"Can you do an indie game with 100 people? It's a very interesting question," siger Michel Ancel, aktuel med Wild, der blev vist under Sonys konference.
"We shouldn't say ‘indie game'. Now we should say ‘really innovative game,' not especially based on production values and millions of dollars. We could say an indie game is a pixel [product] that costs ten bucks, but I think it's more than this. It's a game from real people that have passion and vision, and they can express that vision. This is what could define an indie game."
Rex Crowle fra Media Molecule er inde på samme sport.
"You can have a very indie game that's actually a very generic first-person shooter, and you can have an enormous, big-budget, triple-A game that's all about emotions. Those divides are not there anymore."
Det er ikke kun udviklerne selv, der mener konceptet "indie" burde sløjfres. Den europæiske Sony Woorldwide Studios-chef Michael Denny synes også begrebet er blevet diffust.
"Hellblade called itself independent, and traditionally I think people think about indie games as smaller, two- or three-man teams,"
"I think it does show where we've been going in the games development cycle. When we set out with PlayStation 4 we just wanted a system that would free up the creators and bring everybody to the platform, and I think one size doesn't fit all with indie development now."
Hvad synes du? Er "indie" et udslidt ord? Hvad betyder det i dine ører?
Tak, VG247.