Selvom mange spillere gør et stort nummer ud af, at spil helst skal køre med 60 billeder i sekundet, er det ikke alle udviklere, der er enige med den holdning. Skal man tro level design directoren på Assassin's Creed: Unity, Nicolas Guérin, vil branchen som helhed helst væk fra den standard.
I et interview med TechRadar fortæller han, at han ikke er vild med den effekt, 60 billeder i sekundet giver, og sammenligner med HFR-udgaven af Hobitten:
At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird.
"And in other games it's the same - like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry we're dropping that standard because it's hard to achieve, it's twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image."
Creative Director Alex Amancio har det på samme måde, og har også et par ord at sige om opløsning:
"It's like when people start asking about resolution. Is it the number of the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?"
Har de fat i noget? Eller er det bare et forsøg på at spinne det faktum, at Assassin's Creed: Unity vil kører i 900p-opløsning og sigter efter 30 billeder i sekundet på konsol?