Rainbow Six: Siege lettere tilgængeligt fordi man kun har ét liv

Tekst: Rasmus Lund-Hansen
Publiceret 2014-10-15

Det er med fuldt overlæg og en velovervejet beslutning, at man kun har ét liv per runde i det kommende Rainbow Six: Siege. Det er nemlig med til at underbygge seriens tre vigtigste grundpiller: Samarbejde, taktik og spænding.

Sådan skriver udviklerne bag spillet på den just åbnede officielle Rainbow Six-blog. Beslutningen om ikke at have respawns undervejs betyder, at spillet ikke kun handler om reflekser, siger de, og der bliver mindre plads til at snakke skrald.

"Even when playing on a team, run and gun titles emphasize twitch reflexes while neglecting other skill sets, and you may feel disconnected from the action and all alone in your plight. With Siege, that's not the case.

"When you're not allowed to respawn during a match, twitch reflexes aren't the only skills that keep you alive. Teamwork, map awareness, planning, adaptability, communication, and leadership become just as important to win."

Ubisoft lader ellers til at have eksperimenteret med at tillade respawns, men det gav ikke den rigtige effekt.

"It was a surprisingly good change and we didn't think it was going to work. I thought that only the most hard-core players would like it. It turned out that it really opened up the game to many different types of players. The developers who were longtime FPS players initially found it difficult because they were only good at reaction time. They weren't communicating, playing tactically, or thinking about the consequences. Their K/D ratio was high before, but after introducing One Life, they stopped thinking about K/D ratios and more about how each player could work together for the win. Developers who weren't as good before played slower, thought carefully about the situation, and ended up doing better on the leaderboard."

Læs mere og se screenshots på Gamereactor.dk

Tilbage