Spil med meget lineære historier og gameplay vil få det sværere og sværere på det moderne spilmarked, mener Alex Hutchinson, creative director på Far Cry 4. For jo mere udbredt video og livestreaming af spil bliver, jo mere ensformige vil denne slags titler blive i spillernes øjne.
Det siger han i et interview medOXM. Open world-spil som Far Cry 4, hvor spilleren har mere frihed og der kan opstå helt unikke situationer, har selvfølgelig ikke det problem:
I'm really interested in emergent games and where that's going with video sharing and Twitch. I think linear story games are really going to suffer in the modern marketplace.
"They're already super high-quality, and we're already seeing their audiences migrate to the big open world games. If I open my friends list and see everybody on the same mission, doing the same thing... I think that's nowhere near as strong a sales pitch as opening your friends list and seeing 40 people doing completely different things."