Evolve-udviklere svarer på klager omkring DLC

Tekst: Lee West
Publiceret 2015-01-17

Forudbestillingsbonusser er efterhånden ved at være hverdag i spilverdenen, og det er bestemt ikke noget, der gør synderligt mange gamere glade. Evolve er nu det nyeste spil, der gør sig upopulær på den bekostning.

Således er (det fan-navngivne) monster Behemoth en del af en forudbestillingsbonus, til de, der ikke vil nøjes med Goliath, Kraken og Wraith i skydespillet med fokus på co-op og monstre.

Som vi har hørt det før, så mener fans således, at Turtle Rock Studios bevidst har udeladt indholdet fra spillet, for at kunne tjene lidt ekstra skillinger på fansene af spillet. Ligesom nogle gamere naturligvis bare er bekymrede for, at den slags ekstraindhold tager overhånd.

Turtle Rock medstifter, Phil Rob, fortæller dog på udviklerhusets forum, at intet af dette indhold er færdigt, men at det er noget, som de stadig arbejder på, og derfor gerne vil tilbyde som en senere bonus.

Det emne har vi allerede her på Gamereactor behandlet i denne artikel.

Herunder kan du læse dele af Phils svar:


"A lot of folks seem to be under the impression that we've got all this content done and we shave off a hunk to sell separately. That just isn't the case. When Evolve hits the shelves, none of the DLC will be done. Behemoth won't be done. None of the planned DLC hunters or monsters will be done. The only exception to this might be some skins that were working on now while we wait for all the final stages of packaging, manufacturing etc. to finish."

"If we thought we could have finished all those monsters and hunters for ship we would have put them in the box. (Keep in mind, we pretty much have to have the game done about 2-3 months before it's available to you guys...we can keep fixing bugs and such, but content is locked.) The bundles that include 4th and 5th monsters, hunters, etc., just mean that when they are done and we put 'em out, you get 'em."

"As we got closer to finishing Evolve we ended up with designs for a bunch of monster and hunters that we just didn't have the time and money to make. Instead of throw them all out, why not put together a budget to make them as DLC? Means more content for the people who love the game and want more."

"That's all well and good...but our number one rule for DLC is never split the community. Never. So we worked it out so that any DLC maps are free, any new game modes are free. Then, recognizing that not everyone wants to buy DLC, we made sure that even if you didn't purchase any of the paid content, you could still play with people who did! So if I buy a new monster or hunter, and you don't, we can still play together. You may not want to buy it, but your original purchase of the game will be enhanced by it anyway because you can still get into games with people who wanted to buy them. Hell, you can even set the DLC characters and monsters up as opponents in solo games."

"And NO, we won't be purposely making DLC hunters and monster overpowered to make people feel like they HAVE to buy them to stay competitive. We plan to keep things as balanced as possible for as long as people are playing the game."

Hvad er jeres synspunkter på den slags tilkøb? Er det en herlig bonus, eller en problematisk udvikling, som Evolve er med på?

<bild></bild>

Læs mere og se screenshots på Gamereactor.dk

Tilbage