Bungie: Mindre grinding og mere retfærdig økonomi i House of Wolves-udvidelsen

Tekst: Magnus Groth-Andersen
Publiceret 2015-01-26

Destiny-udvikleren Bungie har sagt, at de ønsker at reducere mængden af tid en spiller behøver at grinde i House of Wolves-udvidelsen, og at de har lært af de fejl The Dark Below begik.

En af hoveddesignerne Luke Smith, har talt en smule om Destinys anden udvidelse på Neogaf, og pointerer at ens fine raid-grej fra Vault of Glass, ikke bør kunne erstattes af grej købt fra spillets handlende.:

"Our philosophy about rewards/loot continue to evolve as we see how players play and react."

"We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass), lessen the grind and get players to the fun parts of their arsenal faster."

Samtidig snakker Smith lidt om de berygtede Shards, som spillerne skal bruge for at opgradere både rustning og våben, og som kan være svære at skaffe:

"We're not intending to adjust the shard economy for this Tier - we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward."

House of Wolves forventes en gang til marts takket være et billede-leak, og dette kan du læse om her.

Læs mere og se screenshots på Gamereactor.dk

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