Tidligere chef for Epic, Mike Capps, skabte overskrifter da han uventet indtog scenen ved GDC på vegne af Unity, og det var selvom både Unreal Engine og Source 2 annoncerede at folk nu kunne bruge deres engines helt gratis.
Capps har haft meget og sige om de efterhånden mange VR headsets som er under udvikling hos både Oculus, Valve/HTC, og Sony (bare for at nævne tre).
Da Capps talte med GameIndustry nævnte han nogle grunde til at han stadig er skeptisk overfor VR, selvom han synes at teknologien er cool. Hans første bekymring er prisen som tidligere har været relativt dyr og det vil nok skræmme nogle brugere væk:
"There's so little tolerance at the consumer level for that kind of an investment," "And I think one of the things I'm most curious about - you look at 3DTV as a super easy to use technology that is really unfettered. Just a pair of polarized glasses and people didn't use it because it wasn't worth the trouble."
Capps forsætter: "The content difference was there. 3D Avatar looks way better than non-3D Avatar... If slipping on a pair of flicker glasses, is too much trouble - then the idea of, 'Ok I'm going to put on my head mount rig and fire up my liquid cooled PC in order to make it happen' [isn't likely to take off]. I hope it happens but I think it's going to be a while before my mom does that."
For de som allerede har prøvet VR, specielt de tidligere versioner af teknologien, er ubehag et problem især ved længere tids brug. Capps mener at designere skal kæmpe for at implementeringen bliver funktionel fra starten:
"As Carmack said in his talk, 'We ship a bunch of these Gear VRs and have an 80 percent return rate and everyone's throwing up and then that's the end. It's done. No one's going to buy it next round.' So please, gosh, guys, don't screw it up. Take all the time you need."
Til sidst forklarede Capps at han mener at teknologien bag VR headsets arbejder imod sig selv, da det skaber en oplevelse som er afskærmet fra det som foregår omkring brugeren. Han ser mere potentiale i Microsoft's planlagte AR headset fordi han ikke tror at folk har lyst til at afskærme sig fra omgivelserne:
"Just the fact that I could be using that in the room with my kids and my kids could be playing with their toys... I could be keeping an eye on them while I'm playing, like I do when I'm on an Xbox, like I do when I'm on my iPhone, but if I slap a headset on, I'm no longer dad. That's not allowed, right? So there's a huge number of use cases where people cannot afford to shut out the world even though it's a wonderful way to maximize your entertainment experience."
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