Ny Evolve-opdatering nerfer Wraith og Kraken-monstrene

Tekst: Magnus Groth-Andersen
Publiceret 2015-03-25

Evolve-udvikleren Turtle Rock har udgivet nogle detaljer om den kommende patch 1.3, der skal balancere monstrenes evner. Ændringerne er nærmest udelukkende baseret på spiller-feedback, og du kan se hele listen på udviklerens blog.

All Monsters

Minor maintenance and improvements
All monsters can see recent damage on their health bar to help make burst damage visible

Kraken

Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation

Vortex:
Cooldown increased by one second
Reduced knockback magnitude

Tranq Darts, Stasis Grenades and Harpoons:
Pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
Kraken's flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected

Aftershock:
Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines

Wraith

Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic

Warp:
Speed reduced 25%

Supernova
Duration decreased by 50%

Decoy:
Wraith becomes visible for half a second when shot while cloaked
Increased cooldown time by 2 seconds

Warp Blast
Speed reduced by 40%
Range no longer levels up
Radius levels up now
Max travel distance set to 30 meters for all levels
Damage increased by 10%

Læs mere og se screenshots på Gamereactor.dk

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