Evolve-udvikleren Turtle Rock har udgivet nogle detaljer om den kommende patch 1.3, der skal balancere monstrenes evner. Ændringerne er nærmest udelukkende baseret på spiller-feedback, og du kan se hele listen på udviklerens blog.
All Monsters
Minor maintenance and improvements
All monsters can see recent damage on their health bar to help make burst damage visible
Kraken
Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation
Vortex:
Cooldown increased by one second
Reduced knockback magnitude
Tranq Darts, Stasis Grenades and Harpoons:
Pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
Kraken's flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected
Aftershock:
Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines
Wraith
Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic
Warp:
Speed reduced 25%
Supernova
Duration decreased by 50%
Decoy:
Wraith becomes visible for half a second when shot while cloaked
Increased cooldown time by 2 seconds
Warp Blast
Speed reduced by 40%
Range no longer levels up
Radius levels up now
Max travel distance set to 30 meters for all levels
Damage increased by 10%