Halo: The Master Chief Collection har været udsat for en utrolig mængde server-ustabilitet, en masse bugs, frustrerende forbindelsesvanskeligheder og massere af venten i spillets online-lobby, siden spillet udkom i november sidste år.
Nu har Halo-seriens franchise development director Frank O' Connor åbnet lidt op til Xbox Achievements, omkring den komplekse udvikling af spillet.
"Halo: The Master Chief Collection is definitely a black eye for us. We're not going to rest on our laurels or hide from the mistakes we made. However, I will say that the nature of The Master Chief Collection - you've got five different game engines, you've got five different studios working on it, you've got 343 working on putting it all together - the footprint and complexity was outrageous."
Samtidig forsikrer O' Connor seriens fans om, at samme fejl ikke vil blive begået med efterårets Halo 5: Guardians, der rammer gaderne d. 27 oktober.
"Halo 5 is being made by a completely different team. It's a singular product. It was built from the ground up for this new technology, rather than being sort of dragged kicking and screaming from 2001 and forced and shoehorned into a 2014 console. So the problem spaces are still very challenging but they're radically different. I think the beta is already a decent first step, in a retail environment, showing that we don't have the same problems."
Tak VG247.