Tidligere Naughty dog-ansat: Spil kan aldrig nå CGI-grafik, 4K vil tage to konsolgenerationer

Tekst: Magnus Groth-Andersen
Publiceret 2015-05-18

En af spilindustriens store drømme er en dag at nå CGI-kvalitet, hvor man ikke kan skelne imellem spil og animeret film, men ifølge tidligere Naughty Dog-udvikler John Hable, kommer dette aldrig til at ske, udtaler han i et interview med Gamingbolt:

"Of course, they will never fully line up because of the content costs. Trailers and feature-length movies simply have a much higher budget per second than what the full game can afford. This difference is more than an order of magnitude in some cases."

Samtidig mener Hable, at der går noget tid, før vi ser 4K-grafik på konsoller:

"If you really want to hit that level of quality then you need staggering triangle counts with really long shaders. Photoreal global illumination is very easy offline but very difficult in realtime."

"I don't have a good answer for you, but my guess would be longer than you think. One more console generation seems too quick. Maybe in two more generations? That would be PS6 and the 5th gen Xbox? And if we need to render in 4k then add another generation which puts us at PS7 and 6th gen Xbox. It'll be a while."

Læs mere og se screenshots på Gamereactor.dk

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