FIFA 16 producer: "Der er ingen scripting i FIFA"

Tekst: Kim Olsen
Publiceret 2015-06-15

Har du nogensinde følt at der var usynlige felter, regler eller "magi" der hjalp AI'en med at score for dig, eller forhindre en scoring? Under et arrangement i Santiago Bernabéu, spurgte vi Aaron McHardy, der igennem 10 år har lavet FIFA, og er gameplay producer på FIFA 16 om "AI Scrpting" som mange spillere har rapporteret på, her er hans svar i sin helhed:


"First of all, that just doesn't exist (laughs). That's the truth. I've been on record, maybe years, saying it doesn't exist. But that's not to say that we don't understand that there's something that people are feeling that they don't like. And to be honest it was, again I go back to pre-production, it was at the forefront in things we talk about, it's like what is it that's causing people frustration in the game that makes them feel like we're doing something underhanded, which we're not. And I've studied many, many YouTube videos of people putting out evidence of scripting. Or evidence of handicap. And the things they're pointing out, I can point out ok, well that's a blown call by the referee, that's a missed trap, that's a problem here, and I can see that when all those things happen at succession, it feels frustrating. So I think what it comes down to, is that the game needed to be more polished. And that's again where we get to innovation across the entire pitch. We need to make sure that there's less bugs in the game, that there's less problems, so that less of those problems where you feel like the world has conspired against you happen, and then you can actually realize the beauty of the game that we're building and all the creativity. But I can unequivocally tell you that there's absolutely no scripting or anything of the sort in FIFA, and it hasn't been for as long as I've been here".

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