Star Citizens FPS-modul ramt af forsinkelser

Tekst: Philip Lauritz Poulsen
Publiceret 2015-07-01

Star Citizens førstepersons-del - bedre kendt som Star Marine - kommer til at tage lidt længere tid at udvikle, end oprindeligt planlagt, viser det sig.

"We feel the current build doesn't feel like it lives up to the standards we've want to achieve with Star Citizen," forklarer Chris Roberts. "There are several issues that will need additional time in order to deliver the first iteration of the gameplay we want you to experience. The challenges facing the FPS launch are a mix of technical blockers and gameplay issues. The most significant technical hurdle faced today is the networking backend."

Indlægget indeholder et væld af tekniske detaljer, men understreger også, at vi ikke kommer til at opleve nogen yderligere forsinkelse af spillets fulde udgivelse:

"Integrating the FPS properly will help move every part of Star Citizen forward, as the tech will help form the blood and sinews of the whole game... But I can't stress enough that two additional months spent on Star Marine are not the same thing as two months of a delay for Star Citizen."

Rum-shooter/simulatorspillet får stadigt voksende støtte gennem crowdfunding, og i skrivende stund har spillet indsamlet i omegnen af 84 millioner dollars.

Læs mere og se screenshots på Gamereactor.dk

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