Konflikten imellem Peter Molyneux og udvikleren 22cans begyndte i tilbage i februar, og siden den første eksplosion af dårlig presse, har den tidligere Lionhead-chef lovet ikke at udtale sig til pressen længere.
På denne front har Molyneux holdt sit ord, som dog samtidig har betydet, at der har været meget stille omkring om 22cans på det seneste, og der har ikke været nogle store opdateringer omkring deres besværlig spilprojekt, Godus. Denne stilhed blev dog for nylig brudt, da den nye 22cans-chef, Simon Phillips, tog sig en snak med Eurogamer ved Develop-messen.
I et ret ærligt interview forklarer Phillips hvordan han har taget styringen hos udvikleren, så Molyneux igen kan fokusere på at være kreativ. Dog lægger han ikke skjul på, hvad han sagde til den legendariske spilskaber, da han tog over:
"All that stuff you've done wrong is quite easy stuff to fix and should have been done, and yes, you fucked up and should have done all this stuff, but we can sort that out," sagde Phillips til Molyneux tidligere på året
"You need to get back into designing games. Don't try and do everything. Don't try and glue it all back together because it's just going to crumble down. You need to make games. That's what you enjoy. I quite like business. I'll do the business."
Firmaets nye chef bekræftede, at han har været i kontakt med Curiosity-vinderen Bryan Henderson, spilleren som blev lovet en altafgørende præmie for at vinde studiets sidste spil.
"There's nothing to calculate [the prize] on. You can't say, let's put a pound a day away for Bryan, or ten pounds. There's no financial concept of what this God of Gods thing is, and that's what we need to sort out"
"That's not to say there isn't an idea of what maybe it should be. But I categorically don't want to just buy Bryan off. I don't want to go, 'we're really sorry, here you go, and we really mean it.' No actually, let's try do the right thing."
Philips siger afslutningvis, at Godus fortsat er ufærdigt, og at mange features fortsat er under udvikling.
"If we released combat now: one star, it's shit. It could be the best thing in the world, but it's going to be shit because everyone's ready to call it shit. So we want to make sure it's good. And when we think it's good we can go, look, we think this is good now and by the way, we've been talking to you about what we're doing so you're aware of what's going to come out and it's good.
"After that we'll do something else. After that we'll do something else. And we'll try and revisit all the things we wanted to do in Godus. But let's just get one thing right. That's the goal, rather than go, we're going to do a billion things, and then not do them."
Hele interviewet kan findes her.