Via et længere interview med Examiner afslørede Phil Rogers, chef for den amerikanske og europæiske division af Square Enix, nye detaljer om den tidsbestemte eksklusivitet på Rise of the Tomb Raider, det nye eventyr med en ung Lara Croft fra Crystal Dynamics.
Rogers afslørede, at Square Enix allerede vidste at eksklusiviteten ville skuffe fans, men håbede at:
"fans know that it wasn't an easy decision. I think any sort of partnership at this level is a decision that took a longtime for us to get to. The decision at a studio level, we took very, very seriously. We knew it would, in the short-term, disappoint fans".
Udgiveren fortsatte dog med Microsoft, fordi, som Rogers sagde, så virkede Microsoft meget passionerede om projektet:
"What we saw in Microsoft, which is probably not as well known, is that Microsoft's passion for Tomb Raider is amazing.
"Having been working with us on previous games in a lesser sense, they've been supportive. [However], for Rise of the Tomb Raider, they've just brought this passion and belief that has really enabled us to blow people away. People should feel that about Microsoft. Their commitment to Tomb Raider is just amazing for us", sagde Rogers.
Rise of the Tomb Raider blev afsløret ved sidste års E3 som en eksklusiv titel til Xbox-konsoller, og i sidste uge annoncerede Square Enix, at spillet vil ankomme på PC i 2016, og senere næste år på PlayStation 4.