For få dage siden løftede Ubisoft sløret for Zombi, et remake af den tidligere Wii U-eksklusive zombie-titel, der lander på PlayStation 4 og Xbox One d. 18 august. Det er spil der originalt blev specifikt designet til Wii U-konsollens GamePad, og mange har siden hen undret sig over, hvordan Ubisoft har ændret styringen. Hélène Henry, Zombi's producer, havde dette at sige om spillet på Ubisoft's blog:
"We knew from the beginning that maintaining the tension and feel of the original was one of the main challenges, as the way ZombiU was presented on Wii U cannot be reproduced. We maintain a minimal HUD as much as possible," Henry says. "It disappears when not required, giving the game a very lonely feeling. If you have surround sound, the awesome sound mix from the original still stands and greatly helps immersion. As much as possible, we've tried to keep those key elements."
Når vi taler om de tekniske aspekter der er blevet forbedret, sagde Henry:
"Also, there has been a slight increase in the field of view and players can increase and decrease it a little if they want to, but not so much that it takes away that claustrophobic feeling. Some work was also undertaken on the control mapping and response to improve the look and feel of the first-person movement."
Så det lader til, at der blevet lavet en række omfattende ændringer til spillets design, så det kører gnidningsfrit på de nye konsoller. Vi glæder os til at lære mere om Zombi.