Selvom Destiny solgte i store tal, og fik ret fine anmeldelser, blev det ikke mødt med de stående bifald, som mange havde forventet. Der var en del kritik, og det lader nu til, at udvikleren Bungie heller ikke selv var alt for begejstrerede.
I stedet siger kreativ instruktør Luke Smith nu i et Kotaku-podcast, at nogle dele af spillet ikke var lige så gode som de kunne have været.
"The original Light system, when that went out the door, we were not thrilled with it. We knew when that went out the door that we were going to need to revisit it. So that work basically began in earnest probably September or October [of 2014]. We had already started to work on a new proposal, the proposal that would become the Light 2.0 that's in the game now. We were working on that as early as last fall."
Som vi skrev i vores anmeldelse af The Taken King, er en stor del af problemerne nu fortid. Hvad synes du?
Tak Gamespot