Vi har fået os en snak med den skotske forfatter Christopher Brookmyre der samarbejdede med udvikleren RedBedlam om spillet Bedlam der lige er udkommet til PC, PS4 og Xbox One. Brookmyre har mange udgivelser bag sig, inklusiv flere med med gaming tema, og vi mente derfor at det ville være relevant at spørge ham om forskellen på at skrive en bog og på at skrive et computerspil.
"There are certain things that are quite similar in that a first person shooter is a very linear narrative. It would be much harder to write a sandbox open-world game compared to writing a novel. Writing a novel is kind of like describing an FPS. You're always describing how the world looks from one person's perspective. In that respect it was quite a linear narrative, that part wasn't difficult. What's more difficult is trying to find ways that allow the player to discover the story for themselves. So that it's not a series of cutscenes to tell the story. Although that is one of the areas where the finance of the game made up our minds for us. We couldn't afford to have big expensive CGI cutscenes, so we talked about how we would tell the story otherwise. And that's why the player will overhear comms between characters or discover objects and e-mails and will piece the story together for themselves."
Bedlam er ude til PC, PS4 og Xbox One, og hele interviewet med Brookmyre kan læses på GR UK.