Bioshock-skaberen Ken Levine har for første gang talt lidt om hans kommende projekt, som lige nu er omgivet af mystik. Indtil videre ved vi at det bliver i førsteperson, og er konstrueret omkring genspilningsværdi. Nu har Levine delt flere detaljer, via en tale ved Take This-begivenheden.
Levine sagde, at hans nye spil tager inspiration fra titler såsom Dark Souls, System Shock, Middle Earth: Shadow of Mordor, Civilization og Dying Light, som også var det spil han spillede på Twitch-livestreamet til samme begivenhed.
"The thing we're working on is sort of a small-scale open-world game. And the reason ours is an open world game is because if you want to give the player the agency to drive the experience, that really fights against the linear nature of the games we made before like BioShock and BioShock Infinite. What it really means though is, 'How do you make your content so it feels like the quality of the content you've made in games before but reacts to the players' agency and then allows the player to do something in one play-through and something very different in another play-through?'"
Selvom Levine endnu ikke går helt i detaljerne forklarede han, at han har en anden tilgang til udviklingen, end han havde med Irrational Games.
"We started this experiment after we finished BioShock Infinit, which was, 'How do you make a narrative game feel like the kind of games we've made before but make it replayable and make it extend and make it react to the players?' Make it replayable by giving players different ways to approach the problems and really letting them dictate the experience. That is not a simple problem to solve."
Levine refererer til "narrative lego-klodser", som spilleren kan bruge til at konstruere en ny handling hver gang. Derudover slog Levine fast, at det er en mindre titel, og at det ikke har et AAA-budget.