Spencer forsøger ikke at forene Xbox og PC

Tekst: Magnus Groth-Andersen
Publiceret 2016-03-04

Der har været en del diskussion på det seneste om Microsoft's nye fokus på PC-gaming sammen med Xbox One, og det er noget der har efterladt forbrugerne med det indtryk, at Microsoft forsøger at forbinde de to platforme. Men via et interview med PC Gamer siger Xbox-chefen Phil Spencer, at dette ikke er tilfældet:

"I wouldn't say our strategy is to unify, because when I hear 'unify' I worry a bit that people will interpret, my own teams included, 'Hey, we just want to say a game is a game and all games should run everywhere.'"

Spender siger nemlig, at de to formater er fundamentalt anderledes:

"I think there are a real two factors that today differentiate what I consider PC and console gaming. One is input. We've said we're going to support keyboard and mouse on console, and clearly you can plug a controller into a PC, so that's not a trump card, but [while] PC games... can support keyboard and mouse, console games today usually don't and for the most part can't.

The other thing is the play space itself. I'm usually closer to my monitor, it's a smaller screen. All these are 'usually's. And my TV experience on a console, I'm further away, it's more of a communal play experience. But the console experience is a dedicated gaming hardware device that is very appliance-like, instant on, ability to basically do one thing, which is play games, very well."

Derfor er det ikke altid så let som bare at tage et konsolspil og udgive det til PC, eller den anden vej rundt:

"We don't think Forza 6 is what the PC racing fan thinks of as a racing franchise. If you look at the racing franchises that are on PC today and do incredibly well, they're not, kind of, $60 shrinkwrapped products the way we built Forza 6. This is a good example of not trying to make all games the same everywhere you go. So we're going to learn."

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