Det er høfligt at dele, og det princip gælder også indenfor spilprogrammering. Ved GDC-messen afslørede Crytek deres femte udgave af CryEngine, der hedder CryEngine V, og udviklere kan betale hvad de kan for at få lov til at bruge den. I pressemeddelese for grafikmotoren bliver denne udgave beskrevet som "the most accessible, powerful, and feature-filled version of their all-in-one development solution to date."
Du kan se en liste over features herunder.
Cryengine V also introduces:
• C# Enabled: A new API that allows developers who know C# to start scripting in CRYENGINE V right away.
• Reworked Low Overhead Renderer: Significantly increases the performance of today's hardware in graphically intensive applications.
• DirectX 12 support: Utilize the latest branch of DirectX to take greater control of hardware resources.
• Advanced Volumetric Cloud System: Optimized for VR to give clouds full 3D spatial rendering for higher quality with minimal performance hit.
New particle system: Create stunning real-time fluid effects, handled almost entirely on the GPU.
• A new launcher and UI: Navigate CRYENGINE more intuitively thanks to a streamlined UI which includes realigned features and new icon groupings.
• FMOD Studio support: Allowing greater flexibility in audio middleware selection.
• CRYENGINE Answers: A dedicated channel where the CRYENGINE community can share questions and answers.
Du kan læse meget mere hos Crytek