Street Fighter V blev mødt af kritik over, at der ikke var synderligt meget indhold ved udgivelsen, og at spillet særligt ikke havde nogen singleplayer-del. Via et interview med Game Informer fortæller producer Yoshinoro Ono, at ham og hans hold undervurderede vigtigheden af en singleplayer-del.
"I think it's safe to say that we underestimated the popularity of some of the single-player features. That said, we are excited about the two all-new single-player modes - character story and survival - and we have plans to continue to refine and expand onto those experiences."
Ono kommenterer også på de beskyldninger om, at de udgav spillet før det var klar, så det kunne være med i Capcom Pro Tour Tournament.
"The Capcom Pro Tour wasn't the only reason for why the game was released when it was. We understand that if we had more features ready at launch, it probably would've been better received by some of our more casual fans who tend to enjoy Street Fighter more via single-player content, as opposed to competitive play."
Ono er dog ikke bekymret for fremtiden, for planen har altid været at udbygge Street Fighter V over tid.
"As we've stated in the past, Street Fighter V is an evolving platform that will continue to get more refined and built upon over time. For us, this is a marathon and not a sprint, and we appreciate all of the words of support as we embark on this journey together."