Selvom spillet udkommer tidligt næste år, ved vi ikke synderligt meget om Mass Effect Andromeda. Vi ved i hvert fald slet ikke så meget som vi godt kunne tænke os.
Hvad vi dog ved er at spillet, ligesom mange af EA's spil, kører på Frostbite 3-grafikmotoren. Faktisk, via et nyt interview med Xbox Magazine, fortaller Biowares Creative Director Mac Walters at spillet presser grafikmotoren i bund:
"We're pushing the boundaries of what Frostbite can do and what Mass Effect can do", Walters told the magazine. "The quality of the character animations is at an all-time high for us, and that's great because it means expressiveness, emotion and a connection with the player."
Derudover forklarer Walters, at holdet kan lide at holde tingene jordnære, selvom der er tale om et sci-fi-spil. På den måde forbliver spillet realistisk og fantastisk på samme tid:
"There are so many amazing things on earth. We'll look at some images of a glowing cave somewhere in the world and be like, 'That exists? That's here on Earth?' and then we tweak it a little bit, and now it's alien, right? Sometimes its just a colour-shift, or we might look at some of the plants hidden in the Amazon that were discovered in the last year, or something like that. We use all that inspiration, because you need to balance the relatable with the original."
Vi har endnu ingen specifik udgivelsesdato for Mass Effect: Andromeda.