For nylig blev det afsløret af spillets instruktør, Hajime Tabata, at Final Fantasy XV godt nok er utrolig åbent i spillets første halvdel, men at det vil blive mere lineært og narrativt fokuseret i spillets anden halvdel. Det har udvikleren nu forklaret mere indgående via et nyt interview ved PAX West:
"Rather than it being the latter half, it's actually very close to the end of the game. I didn't want to end the game in an open world type of environment. At the very end, when the main character and the enemy are going against one another, there's a build up in the story. I wanted to ensure that that last part was a little bit different from the open world environment and more of a packed, condensed type of game experience."
Spillets historie tager en drejstisk drejning efter en action-scene i et tog, og det er derefter at et mere lineært design vil overtage:
"Once the train sequence starts, the whole structure of the game changes drastically, where it's really focused on the story developments, and developing in a fast-paced kind of fashion thereafter. So you won't be able to physically go back and forth between those two areas. That said, you will be able to go back to that open world environment through the menu, so you will still be able to experience the adventure that awaits you over there, which amounts to over 200 hours of gameplay. So that is still available to the player. After the whole train sequence, it kind of episodically goes through the story and takes it up to the end. "
Final Fantasy XV udkommer d. 29 november.