The Division får en ny stor opdatering, der ifølge udvikleren i et blogindlæg vil få spillet til at føles som et skydespil igen.
Ifølge indlægget, vil den nye opdatering 1.4 få spillet til at føles som et skydespil igen, og spilleren skal føle at det er vigtige valg der skal tages, når man skræddersyr sin karakter og våben.
Disse ting bliver ændret for at få spillet til at føles mere som et skydespil, fremfor et rollespil:
- We want to return The Division to feel more like a shooter, similar to the experience during the 1-30 game
- New DPS formula on weapons has been introduced, but is a work in progress and will change over the course of the PTS
- The damage and roles of certain weapons have been changed. Some weapons have seen a damage increase; others have had their damage lowered
- Named weapons will not be changed in this update
- Weapon mods will now come with one major bonus and an amount of smaller bonuses, depending on the quality of the mod
- Damage bonuses are now additive instead of multiplicative, reducing the current spikes in damage which made the game hard to balance
- The Firearms stat will become a much more significant source of damage output, leading to more decision making when building your character
- Weapon talents have been rebalanced; some have been buffed, others have seen their numbers reduced
The identity of your gear will remain the same, even if the scale of stats and bonuses might change
Udover dette, vil der også blive ændret på udstyr:
"When it comes to armour, "most of your survivability is coming from your armor instead of your health. From now on, we want to reduce the impact of armor and instead make health (via Stamina) your main source of toughness."
To that end, here are the changes to armour:
- Stamina will be the main source of toughness
- Armor value will have different results of damage mitigation depending on the World Tier you are in"
Dette er blot nogle af de nye ændringer den nye opdatering vil tilføje. For at få det fulde blik over ændringerne, kan vi anbefale at læse udviklerens blogindlæg her.