Microsoft om Scorpio: Udviklere skal gennemgå en overgang

Tekst: Magnus Groth-Andersen
Publiceret 2016-09-29

Microsoft har i sinde at skubbe de tekniske grænser med den kommende Scorpio-konsol, og en af de store ambitioner er som bekendt at levere sand gaming i 4K. Dog er det ikke et krav siger Albert Penello i et nyt interview med The Guardian, og her pointerer han at udviklere kan benytte de ekstra hestekræfter til at hæve billedehastigheden eller at forbedre teksturerne i stedet.

"But we've said very clearly that it's up to the developers how they want to take advantage of that power. Some developers focus on effects, some on frame rate some on resolution - it's up to them what they want to do."

Dog mener Penello at udviklerene med tiden kan overkomme den svære overgang, og at 4K-titler så småt vil udkomme efter udgivelsen af konsollen:

"If you look at game engines like Frostbite and Unreal, developers have got really good at scaling - they're excellent at figuring out how to build textures at very high resolutions, then being able to optimise that artwork for various platforms. With that in consideration, it will be easier to take advantage of the performance difference of Scorpio because these guys are already building games that far surpass what consoles can do today."

Læs mere og se screenshots på Gamereactor.dk

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