Amy Hennig: Spiludviklere arbejder for hårdt

Tekst: Magnus Groth-Andersen
Publiceret 2016-10-07

Amy Hennig har været en af de primære drivekræfter bag Uncharted-serien, og arbejdede da også hos Naughty Dog i mange, mange år. Nu er hun ved at lave et Star Wars-spil sammen med EA's Visceral-studie.

Selvom hun har nydt sine år med Naughty Dog, så har hun ofret meget for at arbejde der, og i spilindustrien generelt, og i et nyt podcast fortæller Hennig at AAA-spiludvikling er alt for hårdt for udviklerne, og at det ikke er det værd. Først bliver hun spurgt hvordan dette arbejdsmiljø har påvirket hende:

"Really hard. The whole time I was at Naughty Dog - ten and a half years - I probably, on average, I don't know if I ever worked less than 80 hours a week. There were exceptions where it was like "Okay, let's take a couple of days off", but I pretty much worked seven days a week, at least 12 hours a day.

A lot of the team was there. I mean, Naughty Dog is pretty notorious for the amount of crunch, but obviously in a leadership role you try and do even more. You may not be hands-on with the game as much, but you're writing, you're reviewing stuff. Maybe you're working with the composer, reviewing the music, giving them notes. It's like being a film director."

Hun blev derefter spurgt om hvorvidt hun synes den livsstil er det værd:

"I don't think so. There's people who never go home and see their families. They have children who are growing up without seeing them. I didn't have my own kids. I sort of chose my career in lots of ways, and I could be single-minded like that. When I was making sacrifices, did it affect my family? Yes, but it was primarily affecting me and I could make that choice. But when I look at other people... I mean, my health really declined, and I had to take care of myself, because it was, like, bad. And there were people who, you know, collapsed, or had to go and check themselves in somewhere when one of these games were done. Or they got divorced. That's not okay, any of that. None of this is worth that."

Der er i hvert fald noget at tænke over.

Læs mere og se screenshots på Gamereactor.dk

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