John Carmack: VR-udviklere skal arbejde hårdere

Tekst: Magnus Groth-Andersen
Publiceret 2016-10-12

VR-bølgen er ved at nå sit absolutte højdepunkt med udgivelsen af PlayStation VR i denne uge, og med udgivelsen kommer der tonsvis af VR-spil. Dog mener den legendariske spilskaber John Carmack, at udviklerne bag disse titler skal arbejde hårdere for at fastholde spillerne, og at VR-spil skal kunne tilbyde samme dybde og kvalitet som almindelige spil.

Ved Oculus Connect 3-konferencen (ifølge GamesIndustry) sagde Carmack følgende:

"We are coasting on novelty, and the initial wonder of being something people have never seen before. But we need to start judging ourselves. Not on a curve, but in an absolute sense. Can you do something in VR that has the same value, or more value, than what these other [non-VR] things have done?"

Carmack sagde desuden, at særligt loading-tider er et område der skal forbedres hurtigt:

"That's acceptable if you're going to sit down and play for an hour ... but [in VR] initial startup time really is poisonous. An analogy I like to say is, imagine if your phone took 30 seconds to unlock every time you wanted to use it. You'd use it a lot less."

"There are apps that I wanted to play, that I thought looked great, that I stopped playing because they had too long of a load time. I would say 20 seconds should be an absolute limit on load times, and even then I'm pushing people to get it much, much lower."

Carmack arbejder nu for Oculus, og er med til at designe disse VR-oplevelser.

Læs mere og se screenshots på Gamereactor.dk

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