Horizon: Zero Dawn var et af de store eksempler på hvordan et spil kan forbedres på PlayStation 4 Pro under deres PlayStation Meeting-konference. Der blev dog kun vist en lille ekstra video, så konkrete detaljer har der ikke været mange af.
Nu, takket være et længere indlæg på PlayStation Blog, ved vi lidt mere om hvordan PlayStation 4 Pro forbedrer spillet.
Guerillas Technical Director Michiel van der Leeuw har for det første slået fast, at selvom spillet afvikles med Sonys "Checkerboard 4K"-metode, vil der være en tydelig grafisk forskel, selv med et 1080p-fjernsyn:
"For starters, for players who still possess standard 1080p HDTVs, we're able to offer far better image quality. We've got a number of techniques at our disposal. The most logical one is supersampling. This is a very high-quality anti-aliasing technique, which basically means we internally render at a higher resolution (close to 4K) before shrinking it down to the final 1080p resolution.
As our internal calculations are done at a resolution much higher than 1080p, more detail survives before we shrink it down to 1080p, resulting in smoother edges - virtually no jaggies - and a more stable image."
Derudover nævner Leeuw også hvad fordelene ved HDR er:
"We normally have to do a lot of work in the engine to take an internal high dynamic range image and then make it suitable to be displayed on a normal TV. A lot of colour fidelity gets lost in the process. If you own an HDR-enabled TV, we don't have to lose that data and you're looking at the image in its full glory, with brighter and deeper colours, more contrast and vibrancy, in its pristine state. The benefits are truly awesome."
Horizon: Zero Dawn udkommer d. 1 marts herhjemme.