Assassin's Creed 2017 har ikke traditionel historiefortælling

Tekst: Magnus Groth-Andersen
Publiceret 2016-11-21

Assassin's Creed-serien tager sig en velfortjent pause i år, men til næste år vender den tilbage, og åbenbart i en lidt anderledes form. Lige nu ved vi stort set intet om seriens comeback, men takket være et nyt interview, ved vi at Ubisoft vil bevæge serien væk fra traditionel historiefortælling, ligesom med Watch Dogs 2.

For nylig deltog Ubisofts Serge Hascoët i et interview med Le Monde, og her afslørede han, at plottet i det nye spil ikke vil være lineært som sådan:

"Ubisoft would traditionally make open world games where they had a specific pre-laid narrative/cinematic experience in mind that the player would then go through. Think Assassin's Creed 2 where you're sent through a series of hub cities and hit the same plot points and set piece as everyone else, and even though you had options, your core experience would be pretty similar. Ubisoft notes that the first game that will really showcase this new approach to open world game design is the next Assassin's Creed title."

Dette betyder altså, at Assassin's Creed-spil fremover vil have mindre plot, mindre historie og et mindre fokus på karakterer:

"We're putting less narrative in our games (especially the type present in Assassin's Creed 2), and instead focusing on player stories, believable worlds, and emergent character interaction. We want games with things players want to share, and to allow them to play their way. We're doing this because of both ourselves and market trends. See the next Assassin's Creed for the first major example of this."

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