Mass Effect-serien er selvfølgelig kendt for den medrivende hovedhistorie, men mange har også fundet deres yndlingsøjeblikke blandt de forskellige sidemissioner man har kunne finde i seriens diverse kapitler.
Takket være den igangværende dækning ovre hos Game Informer, ved vi nu lidt mere om hvordan disse sideaktiviteter fungerer i det kommende Mass Effect: Andromeda.
Der er det traditionelle udvalg af Loyalty Missions, der går ud på at gøre tjenester for dine kompagnoner, man kan lave køretøjsbestemte opgaver i Nomad, og så lader det til, at man også kan knuse fjendtlige baser:
"On most planets there is some level of hostile force, and usually that will be represented by enemy bases or hideouts or whatever you want to call them specific to that planet. These bases are pretty lengthy to take out, so if you approach one, you want to be prepared before you into it. It's fun, because there's a combination of systemic and scripted stuff in there. If you tip off too many enemies, the alarms start going off and you have to shut them off. And there's usually narrative tied around it. As a Pathfinder the whole idea is exploring and creating viability in this cluster, eliminating those hideouts is a part of that."