Derfor blev Doom 4 aflyst

Tekst: Magnus Groth-Andersen
Publiceret 2016-12-13

En af de mest notoriske og berømte aflysninger i den moderne spilhistorie er uden tvivl Doom 4, hvor id Software besluttede sig for relativt langt inde i udviklingen af spillet, at skrotte det hele og starte forefra.

Dette blev selvfølgelig til dette års Doom, og nu taler skaberne om hvad der var og hvad der ikke var i en ny dokumentar fra Danny O' Dwyer.

Her siger id Software designer Kevin Cloud først, at det bare ikke føltes rigtigt.

"We explored a direction and got to a certain point and felt like this really wasn't capturing what we felt like was going to be a strong Doom and what the fans would want from it,"

Studiets egen Marty Stratton følger op med at sige at det føltes som "Call of Doom".

"It was much closer to something like that type of game. A lot more cinematic; a lot more story to it. A lot more characters around you that you were with throughout the course of the game. Definitely a different setting--it took place on Earth."

Læs mere og se screenshots på Gamereactor.dk

Tilbage