Arkane bruger ekstra ressourcer på at sikre stærk Prey-udgivelse på PC

Tekst: Magnus Groth-Andersen
Publiceret 2017-01-03

Til trods for at være blevet mødt med positivitet fra kritikere og fans verden over, gik PC-udgivelsen af Dishonored 2 ikke synderligt godt. Der har været problemer med billedehastigheden, masser af tekniske fejl og alt derimellem, men udvikleren Arkane vil nu sikre sig at det samme ikke sker med deres næste spil - Prey.

Creative Director Raphael Colantonio og hoveddesigner Ricardo Bare har talt om sagen i et interview med Game Informer, hvor de afslører at studiet dedikerer ekstra ressourcer til PC-versionen for at sikre at det hele går godt.

"We've had a rough launch on the PC with Dishonored 2. In development, you never really know what you're going to see, especially on the PC with so many configurations. Unfortunately it is what it is, it shipped but now it runs really well after some patches. Of course, we are paying attention to make sure that this time the PC version is really flawless when we ship."

"A bit more Q&A time, also it's a different engine so the constraints are different. In the case of Dishonored 2 we created a new engine really, even though it's based on id Tech most of it has been redone. In the case of Prey we're using CryEngine and it's an engine that's already shipped stuff before, so it's not the same configuration. We are, nevertheless, aware of the problem; we were already but it got us by surprise, this time we'll be paying more attention for sure."

Prey forventes at udkomme til efteråret.

Læs mere og se screenshots på Gamereactor.dk

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