Det japanske marked for rollespil har for evigt været domineret af to store serier, Final Fantasy og Dragon Quest, der begge har mange, mange kapitler efterhånden. Men hvoraf den ene af disse serier for alvor har slået igennem i hele verden, og er blevet en del af mainstream, er den anden ikke rigtig.
Dragon Quest har aldrig helt nydt godt af samme mediebevågenhed og salgstal som Final Fantasy, og det diskuterer Square Enix i et nyt interview i EDGE (via Nintendo Everything).
Her fortæller Dragon Quest-seriens producer Yu Miyake, at det hovedsageligt skyldes at Square Enix aldrig har lagt hårdt arbejde i at lokalisere spillene ordentligt.
Du kan se det lange og ganske interessante svar herunder:
"It's a topic we have been thinking about a lot internally: the question of why Final Fantasy is so much more popular than Dragon Quest in the west. One conclusion that we've reached is that it's a question of historical timing. When the Famicom came out, Dragon Quest was the key game everyone was playing. But when the PlayStation came out, Final Fantasy VII was the game that everyone was playing. So the source of nostalgia is different for both groups: in Japan it's Dragon Quest while overseas it's Final Fantasy. The truth is that if we'd put a lot of effort into localising Dragon Quest at the time, we probably wouldn't be facing this issue today. I probably shouldn't be saying this, but we kind of messed up in that regard.
"We put a lot of effort into Dragon Quest VIII. We put a lot of thought on how we could appeal outside of Japan. We used a lot more regional voice acting, for example. We put a lot of thought into the menu design. But we didn't want to give up the core element that made the game Dragon Quest. The game did have some modest sales overseas, but it wasn't anywhere close to the level of Final Fantasy sales.
"One thing that does stand out: in Japan the target audience for Dragon Quest is vast. It ranges from primary school students to people in their 50s. Now, Akira Toriyama's art style is cartoonish, and in Japan that doesn't alienate anyone; it's not seen as childish. But outside of Japan, I think there's often a stigma attached to that kind of aesthetic. Now, when an adult tries the game, they will discover that the subject matter is actually quite mature. Nevertheless, players are still left with this disconnect between how the game looks and how it plays. That's a tension that just doesn't exist in Japan. What we're seeing now is that the age of people who are playing is rising. Interest is also increasing. We're trying to put a lot more effort into promoting overseas the spinoff titles we've been working on - Dragon Quest Builders and Dragon Quest Heroes - in order to soften up the ground for Dragon Quest XI."
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