OXM havde for nyligt muligheden for at interview Bethesda Executive Pete Hines (via Games Radar), og i det interview belyste Hines flere dele af virksomheden. Et bestemt emne, der blandt andet dukkede op i samtalen, var hvorvidt Bethesda vil tage sig al den tid, de har brug for, for at færddigøre et spil til mindste detalje, og Hines' svar på dette var:
"I get your point. I don't think we're unusually happy! *laughs* We are still a company. We do have to pay salaries and keep the lights on and it's not like we take these things lightly or easily. Games are hard to make and sometimes things happen. But we never take that stuff like, "Oh, it's fine, take as long as you want." No, we have a business and we need to try and make money on this and pay everybody on time. So we don't take that stuff lightly. But we do believe that, ultimately, if the game isn't good and isn't right, then this has all been for nothing. If it's not ready, if it's not what it needs to be, then we don't feel like we have any other choice. We don't feel like it is an option or a choice to put out something that is half-baked or not all the way there."
Interviewet drejede sig også ind på The Elder Scrolls V: Skyrim - Special Edition, og da de spurgte ind til om remasteren var en engangsting, eftersom Bethesda sjældent begiver sig ud på "remake-sporet", sagde Hines:
"Generally speaking, yeah. We did one for Dishonored but that was a unique case where it was a new IP at the very end of the last generation of consoles. So remastering it and bringing it to this gen wasn't a ton of work and it made a lot of sense given the proximity of those two. Skyrim was more about the work that Bethesda Game Studios had done in the early days of getting ready for Fallout 4 on this generation of consoles - moving the Skyrim engine and doing some work to run it on this generation of consoles just to see how it worked, and so forth, before they started doing all their Fallout stuff. It's the most recent thing they did."