Nintendo Switch er ikke nær lige så kraftig som hverken PlayStation 4 og Xbox One, så flere bekymrer sig fortsat om, hvordan Nintendo vil sikre solid tredjepartsstøtte. Dog mener Nintendo ikke at dette er et problem.
En af grundene til at det kunne være lettere at udgive software på Switch, er nemlig at maskinen er designet med Unreal Engine og Unity for øje, og nu har Shigeru Miyamoto bekræftet i en ny firmarapport, at også Nintendo internt nu mestrer udviklingen i Unreal Engine, så de selv kan pumpe spillene hurtigere ud og tilbyde coaching til tredjeparter der ønsker at udgive på platformen.
"For our previous game platforms, creating our own development tools was a high priority for us. However, since the start of Nintendo Switch development we have been aiming to realise an environment in which a variety of different third-party developers are able to easily develop compatible software, such as by making it compatible with Unreal and Unity as well as our own development tools. As a result, even companies with only a few developers have already started making games for Nintendo Switch."
Derudover siger Miyamoto også, at han nu mener at japanske spiludviklere er på niveau med vestlige udviklere:
"Even though game software developers in the US and EU are often said to have superior skills to their Japanese counterparts when it comes to software development techniques, Nintendoʼs software developers have mastered state-of-the-art technologies such as Unreal engine, and their skills can now be compared with those of Western developers. Our developers are more excited than ever to create software."